Luke Oines is an artist currently based in San Francisco. He graduated from the Academy of Art University with a BFA in Game Development in 2015. Although he specializes in game art, he loves to explore new avenues of expression and strives to grow as an artist with every opportunity.  

⦁    Diligent worker, able to keep pace
⦁    Quick learner, can adopt new software and systems quickly
⦁    Formally trained in fine arts
⦁    Photoshop
⦁    After Effects
⦁    Flash
⦁    Maya
⦁    Cinema 4D
⦁    Unreal Development Kit
⦁    Unity
⦁    Zbrush


Game Development

Jennifer Wang (Freelance) Jan 2018 - July 2018

I was contracted by Jennifer Wang, Fashion Designer, to help with her then graduate thesis called “Antidote”. She commissioned a VR experience that would ultimately be on the HTC Vive, IOS and Android Google Cardboard. My work consisted in working within a pipeline of Maya>Zbrush>Unity>Vive/IOS/Android. I created all the assets myself, put them into Unity and designed the entire experience with Jennifer’s art direction. To see a youtube video of the experience check out the game dev portion of my site.

Concept Artist

Enemy Spawn LLC                                                 Sep 2016 – Dec 2016

A contract I did as a concept artist for a small company here in the bay area called Enemy Spawn, which is working on releasing their story/book/universe: The Amaranth Chronicles (https://www.inkshares.com/books/the-amaranth-chronicles). I was tasked with depicting one Captain Xander Pacius, and his wardrobe, facial features and side arm.

Bearded Boi Productions (Freelance)                        2016

  • Game Artist on "Falafel Flinger" (Mobile Andriod)

  • Hand Painted Assets and sprite sheet of various food ingredients

  • Not released yet

 Animation Assistant

Brainforest Interactive, Westlake Village, CA            2008 - 2009    
    Animation Assistant
⦁    Spoke with clients and handled phones
⦁    Found and created assets for backdrops
⦁    Cleaned and optimized artwork for animation
⦁    Worked with artists
⦁    Used Photoshop and After Effects


    Academy of Art University, San Francisco, CA             2012 - 2015

  • Portfolio Scholarship recipient 2012

  • Bachelor of Fine Arts in Game Development 2015