Luke Oines is an artist currently based in San Francisco. He graduated from the Academy of Art University with a BFA in Game Development in 2015. Although he specializes in game art, he loves to explore new avenues of expression and strives to grow as an artist with every opportunity.
⦁ Diligent worker, able to keep pace
⦁ Quick learner, can adopt new software and systems quickly
⦁ Formally trained in fine arts
⦁ After Effects
⦁ Cinema 4D
⦁ Unreal Development Kit
Jennifer Wang (Freelance) Jan 2018 - July 2018
I was contracted by Jennifer Wang, Fashion Designer, to help with her then graduate thesis called “Antidote”. She commissioned a VR experience that would ultimately be on the HTC Vive, IOS and Android Google Cardboard. My work consisted in working within a pipeline of Maya>Zbrush>Unity>Vive/IOS/Android. I created all the assets myself, put them into Unity and designed the entire experience with Jennifer’s art direction. To see a youtube video of the experience check out the game dev portion of my site.
Enemy Spawn LLC Sep 2016 – Dec 2016
A contract I did as a concept artist for a small company here in the bay area called Enemy Spawn, which is working on releasing their story/book/universe: The Amaranth Chronicles (https://www.inkshares.com/books/the-amaranth-chronicles). I was tasked with depicting one Captain Xander Pacius, and his wardrobe, facial features and side arm.
Bearded Boi Productions (Freelance) 2016
Game Artist on "Falafel Flinger" (Mobile Andriod)
Hand Painted Assets and sprite sheet of various food ingredients
Not released yet
Brainforest Interactive, Westlake Village, CA 2008 - 2009
⦁ Spoke with clients and handled phones
⦁ Found and created assets for backdrops
⦁ Cleaned and optimized artwork for animation
⦁ Worked with artists
⦁ Used Photoshop and After Effects
Academy of Art University, San Francisco, CA 2012 - 2015
Portfolio Scholarship recipient 2012
Bachelor of Fine Arts in Game Development 2015